New HUD changes: Missiles selected will be highlighted in GREEN.Running speed no longer resets after jumping or fallingĪdditionally, sylandro made new ASM code:.Underwater wall jumping and bomb jumping enabled.Super missiles can be fired straight down while in the air to propel Samus upward.Missiles and super missiles can be fired faster.Space Jump no longer stops working after you’ve fallen too far.Horizontal shinesparks can be exited into a full-speed run when Samus touches a slope.Speed Booster has become a major power-up with several huge limitations removed.Charge beam draws energy and ammo drops from enemies toward you, also charges slightly faster. Beam travelling and firing speeds adjusted, auto-fire speed increased.SPIN FALL – hold jump as you fall from a ledge to flip automatically.SPEED BALL – with Spring Ball equipped, Samus gains the ability to run at full speed as a ball.DEMORPH JUMP – until Spring Ball is equipped, holding run allows spin-jumping straight out of ball form.QUICK MORPH – hold X-Ray + press down to instantly morph while in air.BOMB SKIP – hold down to avoid bomb jumping.RESPIN – press jump at any time during a normal fall to resume spinning.Bug fixes and polish applied whenever possible.Faster elevators, doors, room transitions and item-collection sequences.Heavier physics to closely resemble that of the GBA games.General movement is less inhibited, with many new tricks made possible.The controls are configurable to ANY combination.Spinjump controls have also been improved a bit - Walljumping should be a bit easier on a d-pad, and Samus will fire in the direction you’re pressing instead of just forward, if you press fire.
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